Advance Program

Saturday, March 25

13:00-13:15 opening

13:15-14:45 session 1: Navigation (chair: Mary Whitton)

Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment
Shamus Smith, Jonathan Hart

Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
Chadwick Wingrave, Yoncah Haciahmetoglu, Doug Bowman

Coordination Strategies for Assisted Viewpoint Interaction
Stephen Hughes

Interactive Perspective Cut-away Views for General 3D Scenes (Technote)
Chris Coffin, Tobias Hollerer

14:45-15:15 coffee break

15:15-16:30 session 2: Applications and Implementation (chair: Anthony Steed)

A Hybrid User Interface for Manipulation of Volumetric Medical Data
Alexander Bornik, Reinhard Beichel, Ernst Kruijff, Bernhard Reitinger, Dieter Schmalstieg

Spatial Analysis Tools for Virtual Reality-based Surgical Planning
Bernhard Reitinger, Dieter Schmalstieg, Alexander Bornik, Reinhard Beichel

A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments
Carlos Andujar, Marta Fairen, Ferran Argelaguet

16:30-16:40 short break

16:40-18:05 session 3: Collaborative and Bimanual Interface (chair: Wolfgang Broll)

Using the Non-Dominant hand for selection in 3D
Joan De Boeck, Tom Deweyer, Chris Raymaekers, Karin Coninx

iSith - Intersection-based Spatial Interaction for Two Hands (Technote)
Roland Blach, Hans Peter Wyss, Matthias Bues

The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction (Technote)
Kai Riege, Gerold Wesche, Thorsten Holtkämper, Bernd Fröhlich

A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice (Technote)
Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura

SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments (Technote)
Thierry Duval, Anatole Lëcuyer, Sébastien Thomas

Sunday, March 26

8:30-9:30 Keynote

Why aren't we using 3D user interfaces, and will we ever?
Ravin Balakrishnan

9:30-10:00 coffee break

10:00-11:55 session 4: 3D Interaction Techniques (chair: Sabine Coquillart)

Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface
Kouichi Hirose, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura

Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality (Technote)
Frank Steinicke, Klaus Hinrichs

Toward Disambiguating Multiple Selections for Frustum-Based Pointing
Greg Schmidt, Dennis Brown, Erik Tomlin, J. Edward Swan, Yohan Baillot

Group Selection Techniques for Efficient 3D Modeling
Ji-Young Oh, Wolfgang Stúerzlinger, Darius Dadgari

Towards a General Model for Selection in Virtual Environments
Anthony Steed

11:55-13:30 lunch

13:30-15:10 session 5: Augmented Reality (chair: Haruo Takemura)

Interaction Techniques for Exploring Historic Sites through Situated Media
Sinem Guven, Steven Feiner

Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification
Sean White, Steven Feiner, Jason Kopylec

Survey on Challenges Regarding the Design of 3D User Interfaces for Car Drivers
Marcus Tönnis, Verena Broy, Gudrun Klinker

SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces
Arnd Vitzthum

15:10-15:45 coffee break

15:45-17:30 session 6: Devices (chair: Stephen Hughes)

The VR Scooter: Wind and Tactile Feedback Improve User Performance
Leonidas Deligiannidis, Robert Jacob

Gesture-recognition with Non-referenced Tracking
Paul Keir, Jocelyn Elgoyhen, Martin Naef, John Payne, Martyn Horner, Paul Anderson

Turning Pages of 3D Electronic Books
Lichan Hong, Stuart Card, Jindong Chen

"two - 4 - six" - A Handheld Device for VR-Presentations (Technote)
Alexander Kulik, Roland Blach , Bernd Froehlich

SpaceActor - Interface Prototypes for Virtual Environments (Technote)
Mario Doulis, Victor Zwimpfer , Jan Pflüger, Andreas Simon, Christian Stern, Till Haldimann, Christoph Jenni

17:30-17:45 closing

18:00- Reception