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Advance Program
Saturday, March 25 13:00-13:15 opening 13:15-14:45 session 1: Navigation (chair: Mary Whitton)
Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
Coordination Strategies for Assisted Viewpoint Interaction
Interactive Perspective Cut-away Views for General 3D Scenes (Technote) 14:45-15:15 coffee break 15:15-16:30 session 2: Applications and Implementation (chair: Anthony Steed)
A Hybrid User Interface for Manipulation of Volumetric Medical Data
Spatial Analysis Tools for Virtual Reality-based Surgical Planning
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments 16:30-16:40 short break 16:40-18:05 session 3: Collaborative and Bimanual Interface (chair: Wolfgang Broll)
Using the Non-Dominant hand for selection in 3D
iSith - Intersection-based Spatial Interaction for Two Hands (Technote)
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction (Technote)
A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice (Technote)
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments (Technote) Sunday, March 26 8:30-9:30 Keynote
Why aren't we using 3D user interfaces, and will we ever? 9:30-10:00 coffee break 10:00-11:55 session 4: 3D Interaction Techniques (chair: Sabine Coquillart)
Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface
Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality (Technote)
Toward Disambiguating Multiple Selections for Frustum-Based Pointing
Group Selection Techniques for Efficient 3D Modeling
Towards a General Model for Selection in Virtual Environments 11:55-13:30 lunch 13:30-15:10 session 5: Augmented Reality (chair: Haruo Takemura)
Interaction Techniques for Exploring Historic Sites through Situated Media
Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification
Survey on Challenges Regarding the Design of 3D User Interfaces for Car Drivers
SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces 15:10-15:45 coffee break 15:45-17:30 session 6: Devices (chair: Stephen Hughes)
The VR Scooter: Wind and Tactile Feedback Improve User Performance
Gesture-recognition with Non-referenced Tracking
Turning Pages of 3D Electronic Books
"two - 4 - six" - A Handheld Device for VR-Presentations (Technote)
SpaceActor - Interface Prototypes for Virtual Environments (Technote) 17:30-17:45 closing 18:00- Reception |