Workshop Program Sunday March 28th


Workshop's notes [pdf].

8:00AM to 8:30AM Welcome and Introduction

8:30AM to 10:00AM

Session I: Basic Technologies

TACTool: Freehand Interaction With Directed Tactile Feedback
R. Schoenfelder, A. Maegerlein and H. Regenbrecht

Evaluation of User-friendliness of a Compact Input Device with Simple Tactile Feedback [video]
I. Kumazawa

The Sensitive Sample
K. Matkovic, T. Psik and I. Wagner

Vectorix: A Low-Tech Mechanical Tracking System
A. Kulik, D. Paneque and J. Hochstrate

Wearable Locomotion Interface using Walk-in-Place in Real Space (WARP) for Distributed Multi-user Walk-through Application [video]
K. Fujita

Foot-Driven Navigation Interface For A Virtual Landscape Walking Input Device [video]
S. Barrera, H. Takahashi and M. Nakajima

The Mobile Virtual Environments [video]
P. Suteecharuwat, H. Takahashi and M. Nakajima

Music as an Input Device
A. Johnson and S.K. Semwal

Using a Brain-Computer Interface in Highly-Immersive Virtual Reality
D.A. Friedman, M. Slater, A. Steed, R. Leeb, G. Pfurtscheller and C. Guger

10:00AM to 10:30AM

Coffee Break

10:30AM to 12:00PM

Session II: Input Devices

Product Design Aspects of Input Devices and Interaction in Virtual Environments
M. Doulis and A. Simon

Cyberstiloc - Towards an Ergonomic and Aesthetic Wireless 3D-Pen
H. Graf, M. Koch and A. Stork

A Hybrid 2D/3D Interaction Device Steering Distributed Hybrid Applications
H. Graf, A. Stork, E. Bouvier and O. Balet

Developing Versatile 3D Input Devices for Immersive Environments
O. Stefani

The CAT - When mice are not enough [video]
M. Hachet and P. Guitton

Case Studies in Building Custom Input Devices for Virtual Environment Interaction [video]
J. J. LaViola Jr., D. F. Keefe, R. C. Zeleznik, D. A. Feliz

ActiveCube and its 3D Applications
H. Ichida, Y. Itoh, Y. Kitamura and F. Kishino

12:00PM to 1:30PM

Lunch

1:30PM to 3:00PM

Session III: Interaction Techniques

Toward a Tangible Interface for Multi-Modal Interior Design Using SCAPE [video]
L. D. Brown, C. Gao and H. Hua

Tangible devices for two handed 3D interaction
R. van Liere and J. D. Mulder

A Simple VR-Control Device Using Marker-Based Tracking of the Human Hand
S. Rusdorf and G. Brunnett

Drawing, Painting, and Sculpting in the Air - Development Studies about an Immersive Free-Hand Interface for Artists
W. Makela and T. Ilmonen

Towards Human-Centered User Interfaces in an Immersive Context
D. Lemmerman, A. Forsberg, L. Monroe, K. Chartrand, B. Greene, D. Modl and J. Olivares

Virtual Batting Training System Using a Three-Dimensional Haptic Interface
T. Oda, Y Shinagawa, T. Komura, S. Kobayashi and Y. Maekawa

A Software Approach to Improve VE Interfaces: Unification of Interaction Techniques for Object Manipulation and Navigation [video]
Y. Tomozoe, T. Machida, K. Kiyokawa and H. Takemura

Dynamically Scaled Interaction for Precise, Direct 3D Manipulation
S. E. Frees and G. D. Kessler

3:00PM to 3:30PM

Coffee Break

3:30PM to 4:00PM

Session IV: Hybrid Environments

Experiences in Extemporaneous Incorporation of Real Objects in Immersive Virtual Environments
B. Lok, S. Naik, M. Whitton and F. P Brooks Jr.

4:00PM to 5:00PM

Open Panel Discussion

Future Directions of the Input Devices / Interaction Techniques Field

Panelists
Joseph J LaViola Jr. (Brown University, Dept. of Computer Science, USA)
Mario Doulis (University of Applied Sciences Aargau, Switzerland)
Haruo Takemura (Osaka University, Japan)
Doug Bowman (Virginia Tech, USA)